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Best of ISTE: Suite Pricing

Learning suiteRather than licensing Smart’s Notebook, Lab, Response and Amp separately, the Learning Suite combines these programs into a unified whole. There’s a common entrance link to all four apps and annual pricing starts at $129 per teacher, but drops quickly with school- or district-wide volume licensing. You can see it in action at Booth 2106.

 

Freebee Friday: From Experiment to Lab Report

Science journalThe big news from Google’s IO tech-fest is the company’s Science Journal app. As its name implies, it is a full-service science app that lets you tap into sensors on the phone or tablet or connect external ones. You can record data, graph it and make notes right on the screen. Think of it as the easiest way to assemble all a student needs to put together a cogent lab report. Best of all, it’s free.

Up, Up and Away

Drone edWe see drones everywhere but these flying robots can help with STEM Education. The first step should be getting several copies of “Drones in Education: Let Your Students’ Imaginations Soar.” Written by Chris Carnahan, Kimberly Crowley and Laura Zieger, the book will be published this summer by ISTE press and is a complete look at how drones fly, how you can control them and where they fit into the modern school. More to the point, the book details the current legal structure surrounding drones as well as which type to get for indoor or outdoor use. The authors will present a program on the book and their curriculum at this summer’s Denver ISTE show. It costs $21.95 (for nonmembers) and $19.76 (for ISTE members).

 

 

Let the Sun Shine

SolarInvestigating Solar Energy” is Vernier’s latest printed lab activity book. As the name implies, its 11 experiments are all about using the sun to power our world. Aimed at K-through eighth graders, the $25 book looks at everything from solar energy and its variables to series and parallel circuits and require Vernier’s KidWind Solar Energy Exploration Kit, Vernier Energy Sensor and Surface Temperature Sensor

 

Let ‘Em Roll

Smart cart in useWhen it comes to recording and analyzing motion for a STEM project, there’s nothing like using automated sensors that are much faster and more accurate than human eyes and fingers. Pasco’s Smart Cart does this and more by providing a plastic cart with low-friction wheels that can take collisions of up to 100-Newtons. Able to carry a variety of objects, the cart’s sensors transmit its speed, acceleration and force data wirelessly. Its internal battery can be charged with a microUSB cord and the cart communicated via Bluetooth so you don’t need any special equipment on the receiving end. The $159 cart can be used to teach everything from the force of gravity and the conservation of energy to the difference between elastic and inelastic collisions.

 

Get on Track

Product.dts-ec.dts-cart-mec._setup.002.590.332There are many labs where the action is so fast that a stop watch is useless and you need to automate the motion with sensors, like Vernier’s Dynamics Cart and Track System with Motion Encoder. It lets physics teachers and students monitor and record cart motion for teaching everything from kinematics and dynamics to momentum, friction and gravity. It can handle two carts at once, has a resolution of 1 millimeter and interfaces with Vernier’s graphing and analysis software. The kit costs $384.

 

Freebee Friday: Cut Away

XCarve_Large_angle__0011_logoWhile all the STEM attention has been on the power of 3-D design and printing, there’s an equally valid 21-st century technology that can get kids interested in technical subjects. It’s the X-Carve automated carving machine, which combines a power cutting head with the company’s free Easel software to make surprisingly intricate carved objects. The device has a 12- by 12-inch bed for holding material and can work with a variety of materials. Inventables is giving away an X-Carve set to a deserving school in each state.

FETC 2016: Sensors without the Wires

Reimagine_classroom_imageTired of being hemmed in by wireless sensors that only work on iPads or PCs? Pasco’s wireless sensors can connect with everything from a PC and Mac to iPads, Androids and even Chromebooks, for a more complete STEM lab. There are sensors for force, pH, temperature and other key physical data that start use Bluetooth to connect with a wide variety of hardware and can cost as little as $39

Learn to Play

45300_ClassroomSolution_01Lego’s WeDo 2.0 can help make every minute at school count for the smallest learners by turning play time into learning time. The $160 kit has four get-started projects with the WeDo Lego pieces that range from life and earth sciences to physics and engineering. The idea is to teach them to put the standard projects together and then to create their own designs.

Environmental TenInstead of static Lego designs, WeDo items are mini robots with motion and tilt sensors, a motor and processor-based Smarthub, all of which have been hidden inside and around regular Lego building blocks. There’s a compact programming interface for making them do you will. It’s all NGSS aligned and the software works with iPads, Androids, PCs and Macs; Lego engineers are working on a Chromebook interface.

 

Coding for Kids

Programming compositeWe keep hearing the future belongs to programmers, but today’s schools barely get beyond teaching them how to type and use Word and Excel. That’s despite a plethora of ways to teach coding to kids, including an innovative set of books and Web sites that can show and tell them how to create everything from basic games to controlling robots. The best part is that most use open-source programming languages, like Python and Scratch, so there’s no extra software to buy.

Hello worldHello World! Computer Programming for Kids and Other Beginners

Despite being a little long in the tooth, father and son authors Warren and Carter Sande’s Hello World programming manual has stood the test of time. A great place to start, the 440-page book is aimed at 6th graders and up, but may be a bit much for small kids to understand or even carry around. The book is illustrated with 90s-ish cartoon characters and takes you through the basics of using Python with a bunch of projects that actually help teach basic math as well as programming skills. Organized around the fundamentals, there are chapters on modules, objects and sound. Along the way, the book’s quizzes can be turned into grades for a class. The latest edition costs about $30.

Learn to Program with Minecraft

MinecraftRather than start from scratch, why not use a programming class to customize and augment an existing game so that kids learn as they customize and play games. With Program with Minecraft, Craig Richardson shows how to use the Python programming environment to take a teleportation trip around the game’s landscape, create forests and make secret passageways. You can even add lava and water traps to Minecraft. The class might think they’re playing a popular game, but beneath the surface, the class will be learning about object oriented programming, Boolean loops, “if” statements and more. The 320-page $30 book ($24 as an eBook), includes a cheat sheet.

Python for Kids: A Playful Introduction to Programming

Python for kidsThe premise of Python for Kids: A Playful Introduction to Programming is that adult programmers shouldn’t have all the fun of making creative programs. The 344-page book is aimed at 9-year olds and up, and works with Python code on a variety of platforms, including the inexpensive Raspberry Pi DIY computer. Written by Jason R. Briggs, it is a step by step guide that is equal parts serious coding instructions and light-hearted jokes and project instructions, including two full games. Rather than a boring quiz, each section has a puzzle that is aimed at expanding the horizons of each student and reinforcing what’s been learned. It costs $35 for the print edition or about $15 for the Kindle e-book version.

Scratch for Kids for Dummies

Scratch for kidsScratch for Kids uses the MIT-created Scratch programming language and is an excellent introduction to both computers and programming for middle- and high-school students. Derek Breen includes sections for making games, creating animation sequences and sharing the results with other kid-programmers. The $30 ($20 in eBook form) book has 384 pages that includes 16 projects for kids to perform. The beauty of Scratch is that it can run in a browser window or in an application, so just about any computer at school is fair game.

 

The Official Scratch Jr. Book

Scratchjr_cover-front_revisedMarina Umaschi Bers and Mitchel Resnick (the creator of Scratch) have teamed up to create a book for the youngest programmers with lots of step-by-step directions and illustrations for getting the most out of the junior version of Scratch. The free software runs on iPads and Android slates, and the result is a programming course that lets kids do everything from making interactive games to writing stories and creating animation. A big bonus is that the 160-page book has an online resource book that links each lesson with the relevant Common Core standard. If you buy the paperback book for $20 you get the e-book; on its own, the Official Scratch e-book is $16.

Odysseyware Principles of Coding

OW principles of coding 2Why deal with a book at all when programming can be integrated from the start in a school’s digital curriculum. That’s the idea behind the new Odysseyware Principles of Coding unit, which teaches the basics of programming to middle school students by having them create projects like games, simulations and their own apps. It’s based on the Computer Science Teachers Association’s standards, and could be the start of a new generation of imaginative programmers.

 

Tynker

TynkerFinally, Tynker takes coding class to a new level with a K-through-8th grade curriculum that has basic modules for the rudiments of coding, but also has instruction for math, science, English and social studies projects. Each module has lesson plans, quizzes and puzzles so there’s little extra that the teacher has to provide. There’s a free trial of one of the modules and the whole curriculum can be licensed for $400 a year per classroom or $2,000 per school for up to 400 students.

 

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